GM!CARL

season 0 · the field manual

The field manual

Everything you need to enter.

This is the whole rulebook for the Season 0 build challenge — short on purpose. If a question isn’t answered here, write me@gmcarl.xyz and we’ll answer it and add it to this page.

01 · The challenge

One question, all season.

What could you build that helps a community, a business, a creator, or a group of friends stay better connected?

Build it for GM Spaces, with it, or just near it. All of these count: community experiences, tools and automations, business or community pages, digital resources, AI experiences, creative campaigns, directories, event experiences, prototypes that extend what GM Spaces could be — or something none of us thought of. You do not have to write code to enter. A brilliantly designed community project beats a mediocre app.

One honest note for the technical folks: GM Spaces does not have a public API yet. “Integration” means using the product as it exists (rooms, drops, events, collects, the air) as part of your project, or prototyping what could exist. If your idea needs a door the app doesn’t have, email us — the studio builds in the open, and good asks have a way of getting built.

The two tracks

One submission, one track — say which in your submission drop’s story. The prize pool splits evenly between the tracks, and each track crowns one winner: a person or a team.

02 · Timeline

Three months, three doors in.

The two November lanes

Lanes are how you spend the day; tracks are what you compete in. Either lane can feed either track.

03 · Who can enter

Anyone. Really.

04 · Setup

The tools, in five minutes.

  1. Join GM Spaces at app.gmcarl.xyz — email, code, pick light or dark and a color, say your name. About twelve seconds; no password, no app store.
  2. Your room is your builder profile. Put what you’re making in currently (your build log — update it as you go), what you offer or need in the what block, and let people sign your wall — that’s your roster and your supporters.
  3. Follow people. Search a name, open their room, tap + follow. Follow your teammates, the featured guests, and the house — the For You lens turns the map into your team’s map.
  4. Learn the one gesture: drops. Tap + Drop on the map (or press and hold anywhere). Pick a kind — collectible, promo, or event — name it, drop it. Your project will ship as one of these, so drop something small this week just to feel it.
  5. Show up and scan. At each event, the door QR is your check-in — it lands a receipt in your XP register (Settings → your XP). Three receipts by November is the Season Zero Pass.

05 · Room tools

Design your own room, for real.

Every room in GM Spaces is one document written in gm-code — the app’s own language for rooms. For the season, the studio’s actual design tools are open to every signed-in member:

Sign in first. The playground and the living docs are member tools — they open for anyone with a room (twelve seconds at app.gmcarl.xyz) and politely refuse everyone else.

Anything beyond these tools — an API you wish existed, data you need, a door the app doesn’t have — email me@gmcarl.xyz. The studio builds in the open, and good asks have a way of getting built.

06 · How to submit

Your submission is a drop.

No forms, no portals. On Demo Day, the team captain publishes one drop from their room, pinned at the venue:

The submission drop — the spec

the words
Your project’s name. The one required field.
the small print
The story, four beats: the problem, your solution, who’s on the team, and what’s next — plus your track: GM Spaces or Custom.
a photo
Your best screenshot or a photo of the thing working.
a link
The demo — a live URL, a video, a repo, a deck. Https only.
where
Pinned at the venue (automatic if you drop it standing there).
the count
In the collect step choose show the count. That is what turns your drop into a ballot and puts the tally on it. Leave it off and nobody sees your votes, including you.

Never made a drop before? The nine taps, with nothing to write but your own words: submit without writing code. If you would rather your agent draft it, there is a skill file for that.

The drop stays on the map after the event — your project keeps existing where the city can find it. Keep your captain’s room current too: voters will look at the room behind the drop.

Deadline: submission drops must be live before Demo Day voting opens (exact time announced at Coding with Carl, morning of).

07 · Demo Day

Five minutes, then three.

08 · Judging

The community votes.

There is no judge panel this season — the room is the jury. Voting runs in the app at Demo Day: open a submission drop and collect it, the same way you keep anything else on the map. The tally sits on the drop for everyone to see, like every other number this season, and most collects in each track takes that track’s prize.

What makes it a fair count

Six questions worth weighing

Nobody scores these. They are what to think about before you collect something.

ProblemDoes this solve something meaningful?
ExperienceIs it easy to understand and use?
CreativityIs there something original here?
ExecutionDid the team actually build something?
Community valueCould people genuinely benefit?
GM Spaces integrationGM Spaces Track only: did it meaningfully use, extend, or demonstrate the platform’s potential?

The prizes

One winner per track, solo or team. A team wins as one unit and takes one card — a gift card can’t be cut in four. It goes to the captain, who is the person the team already named, and the team settles it however it wants. One prize per person, so if you’re on two teams you can only win once.

The pool is sponsor-funded — $600 today, from Red Foundry and Obsrvr, $300 each, into one pool rather than one sponsor per track. It can grow as sponsors land, and the cards grow with it: watch the sponsor wall. However big it gets, it always splits evenly between the two tracks.

09 · The rules

Short, because we mean them.

10 · FAQ

Asked, answered.

Does it cost anything?
No. The season, the events, the challenge — free.
I can’t code. Can I still win?
Yes. Four of the six voting questions have nothing to do with code, and “Execution” means did you build the thing — a running community program is a built thing.
Which track am I in?
You declare it in your submission drop’s story. Built for or with GM Spaces → GM Spaces Track. Your own creation, any stack → Custom Track. One submission, one track; each track’s prize is a $300 Visa gift card, won by one person or one team, decided by how many people collect it at Demo Day.
Can I work on my existing project?
Yes, if you’re honest about what happened this season. The story beat “what’s next” matters more than where you started.
How do teams form?
Everywhere: the idea wall at Coffee, the previews at Cocktails, the app, the Sprint morning. Post “I need…” in your room’s what block and keep it current.
What if my demo needs internet / a screen / a weird thing?
Email me@gmcarl.xyz before Demo Day and we’ll sort the logistics. No team fails for an outlet.
Where do announcements happen?
The app first — follow the house and the bell carries it — then the Season 0 page, then the Dispatch.
Something here is unclear.
Tell us — the ✎ Feedback button in the app files straight to the studio’s tracker, or email. Unclear docs are bugs.
© 2026 GM! Carl Studio (Aaron “Carl” Lewis), Milwaukee. The Field Manual is released under Creative Commons Attribution-NonCommercial-ShareAlike 4.0. Read it, share it, run your own season from it, adapt it for your city. Credit “GM! Carl Studio, gmcarl.xyz/season0/docs,” keep it non-commercial, and release what you change under the same terms.
Not covered by the license: GM! Carl, the GM! lockup, Season Zero, and the “with Carl” event names (Coffee with Carl, Cocktails with Carl, Coding with Carl) are trademarks of GM! Carl Studio and may not be used to name or brand an event without a host agreement. Want to host one under the name? Write me@gmcarl.xyz.